arXiv:2610.22509v1 Announce Type: new Abstract: Reliable 3D person detection is important for rescue robotics to give first responders situational awareness. Yet most multimodal 3D detection research targets automotive scenarios in which pedestrians mostly appear in a narrow range of upright, near-road poses. It is therefore unclear how much of the reported performance transfers to rescue settings, as a person may be lying, partially occluded, or in unstructured indoor and outdoor environments. To investigate this gap, we introduce TriSAR-3D, a multimodal person detection dataset recorded with a high-resolution 128-channel LiDAR, an RGB camera, and a thermal camera. It captures varied poses in indoor as well as outdoor locations at different times of day to study their influence on 3D object detector performance. Furthermore, we propose a novel trimodal 3D detection pipeline, PaintFusion, that fuses PointPainting-based evidence using a simple MLP. We show that the derived method reaches 65.4 AP@50 and thereby outperforms strong LiDAR-only (CenterPoint, 53.4), RGB+LiDAR (BEVFusion, 60.5), and adapted trimodal (Tri-BEVFusion, 60.7) baselines on the dataset. At the same time, it is substantially faster than other fusion-based methods such as BEVFusion, with a per-frame latency of 51.6 ms compared to 101 ms. Additionally, we test how the performance of different 3D object detectors generalizes to unseen pose categories. Removing lying instances from training data collapses the lying-pose AP@50 to near zero across all evaluated detectors. The results indicate that dataset diversity exerts a large effect on 3D object detection performance. The dataset and code are available at https://github.com/MarkusKramer1/3D-Trimodal-People-Detection.
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arXiv:2610.22511v1 Announce Type: new Abstract: Evaluating language models and agents requires combining benchmark accuracy, judge-based assessment, runtime performance, tool-use behavior, and retrieval quality. Differences in interfaces, metric semantics, and trace formats complicate these comparisons and can hide failures in agentic workflows. We present AuditKIT, a source-available evaluation library that records these measurements in one result representation, with direction-aware metric contracts, configuration fingerprints, and extensible metrics and backends. For agents, it provides turn-aware tool-call matching, separates parallel from sequential execution, and distinguishes verified task outcomes from trajectory-level diagnostics. Missing or unobservable evidence is marked unscored rather than counted as failure. For retrieval-augmented generation, it combines ranked retrieval metrics, judged grounding, and deterministic evidence checks. Seven case studies spanning model comparison, serving runtimes, retrieval, tool calling, and interoperability show how answer extraction, runtime behavior, and metric selection change evaluation outcomes.
arXiv:2610.22444v1 Announce Type: new Abstract: Spatio-Temporal Video Grounding (STVG) aims to jointly localize a target in space and time given a natural-language query. Despite continued advances, existing STVG benchmarks remain largely centered on localizing targets through instance-specific descriptions, leaving them largely decoupled from long-form reasoning increasingly emphasized in multimodal large language models (MLLMs). In this paper, we introduce Event-STVG, a task that shifts STVG from locating what is described toward event-level reasoning by unifying long-form context, repeated-event reasoning, event localization, role inference, and multi-target grounding. To facilitate research on Event-STVG, we construct a large-scale benchmark comprising 4,016 annotated event occurrences across soccer and seven additional domains. Experiments with state-of-the-art MLLMs reveal substantial difficulty, with the strongest model achieving only 5.4% m-vIoU at the 10-minute horizon. Across domains, we consistently observe confusion among repeated same-type events, spatial grounding bottlenecks, and rare success in jointly grounding all required roles. Event-STVG establishes a new challenge for visual understanding in MLLMs, calling for future models that can jointly reason about complex events across space and time. Code and annotations are available at https://github.com/THU-KEG/EventSTVG
arXiv:2610.22428v1 Announce Type: new Abstract: In a small language model the vocabulary is the single largest part. In Gemma 3 270M the embedding table holds 168M of 268M parameters, and because quantisation methods leave the embedding in 16-bit, it is also most of the file once the rest of the model is compressed. We ask what that table actually buys. We replace it with one frozen table of 512-bit codes, 16 MB, with no trainable parameters, derived once from a pretrained embedding by principal-component projection and sign binarisation, and we train the same Gemma-shaped body from scratch on the same 2.05B tokens with and without it. The learned table buys 0.20 nats of validation loss for 2.6 times the trainable parameters, but on LAMBADA, HellaSwag and PIQA the frozen-table model is better or tied; only ARC-Easy favours the learned table. With a ternary BitNet b1.58 body the whole model is a 46 MB file, still ties the float model on LAMBADA and PIQA, and on a laptop CPU generates 615 to 740 tokens per second in 62 MB of memory, five to six times the speed of the float model's 8-bit GGUF in llama.cpp at a seventh of the memory. The frozen table wins by 1.7 to 2.3 nats on rare words, accepts 10,000 new words after training with a 3% cost where the learned table collapses by 43%, and all of it is released with the weights, the data and every evaluation answer.
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